Большой список статей для авторов текстовых игр: различия между версиями

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(Добавлены статьи, упоминавшиеся в канале "Сад расходящихся тропок")
Строка 29: Строка 29:
 
* [https://ifhub.club/2017/06/15/s-chego-nachinaetsya-rabota-nad-igroy-v-choice-of-games.html С чего начинается работа над игрой в Choice of Games]
 
* [https://ifhub.club/2017/06/15/s-chego-nachinaetsya-rabota-nad-igroy-v-choice-of-games.html С чего начинается работа над игрой в Choice of Games]
 
* [https://ifhub.club/2015/04/19/lovushki-dlya-novichka.html Ловушки для новичка]
 
* [https://ifhub.club/2015/04/19/lovushki-dlya-novichka.html Ловушки для новичка]
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* ---
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* [https://emshort.blog/2021/10/05/mailbag-macro-to-micro-ideas/ Macro to Micro Ideas]
 +
* [https://bottomfeeder.substack.com/p/how-i-findstealgrind-out-my-game How I Find/Steal/Grind Out My Game Ideas]
  
 
=== Сюжет ===
 
=== Сюжет ===
Строка 47: Строка 50:
 
* [https://emshort.blog/2017/04/01/small-plotting-trick-for-choice-of-work/ Small Plotting Trick for Choice-of Work]
 
* [https://emshort.blog/2017/04/01/small-plotting-trick-for-choice-of-work/ Small Plotting Trick for Choice-of Work]
 
* [http://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach Node-Based Scenario Design]
 
* [http://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach Node-Based Scenario Design]
 +
* [https://emshort.blog/2021/08/10/mailbag-plot-its-a-problem/ Plot. It's a Problem.]
 +
* [https://gutefabrik.com/craft-multiple-middles/ Multiple middles]
 
* ---
 
* ---
 
* Серия "Из жизни игрового сценариста" от Александра Гинзбурга:
 
* Серия "Из жизни игрового сценариста" от Александра Гинзбурга:
Строка 126: Строка 131:
 
* [https://www.choiceofgames.com/2017/12/a-taxonomy-of-choices-axes-of-choice/ A Taxonomy of Choices: Axes of Choice]
 
* [https://www.choiceofgames.com/2017/12/a-taxonomy-of-choices-axes-of-choice/ A Taxonomy of Choices: Axes of Choice]
 
* [https://www.gamasutra.com/blogs/KubaStokalski/20170119/289351/Meaning_and_choice_or_how_to_design_decisions_that_feel_intimately_difficult.php Meaning and choice, or how to design decisions that feel intimately difficult]
 
* [https://www.gamasutra.com/blogs/KubaStokalski/20170119/289351/Meaning_and_choice_or_how_to_design_decisions_that_feel_intimately_difficult.php Meaning and choice, or how to design decisions that feel intimately difficult]
 +
* [https://frictionalgames.blogspot.com/2017/06/choices-consequences-and-ability-to-plan.html Choices, Consequences and the Ability to Plan]
 +
* [https://frictionalgames.blogspot.com/2017/07/the-illusion-of-analog-world.html The Illusion of an Analog World]
 +
* [https://emshort.blog/2019/12/10/mailbag-moments-of-non-choice/ Moments of Non-Choice]
  
 
=== Разное ===
 
=== Разное ===
Строка 146: Строка 154:
 
== Практика ==
 
== Практика ==
  
=== Геймдизайн, математика и баланс ===
+
=== Геймдизайн ===
 
* [http://aushestov.ru/%d1%88%d1%80%d0%b0%d0%b9%d0%b1%d0%b5%d1%80/ Теория и практика геймдизайна - курс Яна Шрайбера]
 
* [http://aushestov.ru/%d1%88%d1%80%d0%b0%d0%b9%d0%b1%d0%b5%d1%80/ Теория и практика геймдизайна - курс Яна Шрайбера]
 +
* ---
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* [https://emshort.blog/2016/05/18/plot-shaped-level-design/ Plot-shaped Level Design]
 +
* [https://emshort.blog/2017/04/01/small-plotting-trick-for-choice-of-work/ Small plotting trick for Choice-of Work]
 +
* [https://filiph.medium.com/player-agency-in-an-open-world-versus-combinatorial-explosion-5a6bcd7d0d38 Player agency in an open world, versus combinatorial explosion]
 +
 +
=== Математика и баланс ===
 
* [http://ulf.tordenson.ru/articles/dice_and_chance/ Кубики и вероятности]
 
* [http://ulf.tordenson.ru/articles/dice_and_chance/ Кубики и вероятности]
 
* [http://ulf.tordenson.ru/articles/dice_and_chance_check/ Кубики и вероятности - механика проверок]
 
* [http://ulf.tordenson.ru/articles/dice_and_chance_check/ Кубики и вероятности - механика проверок]
Строка 153: Строка 167:
 
* [https://core-rpg.net/articles/analytics/genre/how_to_balance_an_rpg Джош Сойер: Как сбалансировать ролевую игру]
 
* [https://core-rpg.net/articles/analytics/genre/how_to_balance_an_rpg Джош Сойер: Как сбалансировать ролевую игру]
 
* [https://core-rpg.net/articles/analytics/genre/balance_in_single_player_crpgs Джош Сойер: Баланс в однопользовательских компьютерных RPG]
 
* [https://core-rpg.net/articles/analytics/genre/balance_in_single_player_crpgs Джош Сойер: Баланс в однопользовательских компьютерных RPG]
---
+
* ---
* [https://emshort.blog/2016/05/18/plot-shaped-level-design/ Plot-shaped Level Design]
+
* [https://brunodias.dev/2021/03/19/functions-for-system-designers.html A Bestiary of Functions for Systems Designers]
* [https://emshort.blog/2017/04/01/small-plotting-trick-for-choice-of-work/ Small plotting trick for Choice-of Work]
 
  
 
=== Пазлы ===
 
=== Пазлы ===
Строка 163: Строка 176:
 
* ---
 
* ---
 
* [https://grumpygamer.com/puzzle_dependency_charts Puzzle Dependency Charts]
 
* [https://grumpygamer.com/puzzle_dependency_charts Puzzle Dependency Charts]
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 +
=== Сторилеты ===
 +
* [https://emshort.blog/2019/11/29/storylets-you-want-them/ Storylets: you want them]
 +
* [https://emshort.blog/2019/12/03/storylets-play-together/ Storylets play together]
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* [https://emshort.blog/2020/01/21/pacing-storylet-structures/ Pacing storylet structures]
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* [https://emshort.blog/2016/04/12/beyond-branching-quality-based-and-salience-based-narrative-structures/ Beyond Branching: Quality-Based, Salience-Based, and Waypoint Narrative Structures]
 +
* [https://emshort.blog/2017/05/25/mailbag-high-agency-narrative-systems/ High-Agency Narrative Systems]
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* [https://www.failbettergames.com/the-problem-with-branching/ The problem with branching]
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* [https://emshort.blog/2020/02/18/mailbag-development-process-for-storylet-based-interactive-fiction/ Development Process for Storylet-based Interactive Fiction]
 +
* [http://www.failbettergames.com/echo-bazaar-narrative-structures-part-one/ Echo Bazaar Narrative Structures, part one]
  
 
== Обзоры ==
 
== Обзоры ==
Строка 176: Строка 199:
 
* [https://ifhub.club/2018/08/18/pishem-tekstovuyu-igru-dlya-veba-na-ink.html Как написать текстовую игру на Ink]
 
* [https://ifhub.club/2018/08/18/pishem-tekstovuyu-igru-dlya-veba-na-ink.html Как написать текстовую игру на Ink]
 
* {{ссылка|на=http://www.sibylmoon.com/a-procedurally-generated-wilderness/|архив=http://web.archive.org/web/20200221095312/http://www.sibylmoon.com/a-procedurally-generated-wilderness/|A Procedurally Generated Wilderness (In Text)}}
 
* {{ссылка|на=http://www.sibylmoon.com/a-procedurally-generated-wilderness/|архив=http://web.archive.org/web/20200221095312/http://www.sibylmoon.com/a-procedurally-generated-wilderness/|A Procedurally Generated Wilderness (In Text)}}
 +
* [https://rpg.fandom.com/ru/wiki/Power_19 Подход к проектированию игр "Power 19"]
 +
* [http://www.kostyushko.com/2021/07/outdated_mechanic/ Устаревшая механика прокачки]
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* [https://auroriax.com/how-i-do-playtests/ How I do playtests]
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* [https://www.gamedeveloper.com/design/the-simulation-dream The simulation dream]
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* [https://frictionalgames.blogspot.com/2017/06/the-complexity-fallacy.html The complexity fallacy]
  
 
== Видео ==
 
== Видео ==
Строка 194: Строка 222:
 
* [https://www.youtube.com/watch?v=XOxRv5jXgFU How Save the Cat Can Save Your Game] (Amanda Gardner, Deep End Games)
 
* [https://www.youtube.com/watch?v=XOxRv5jXgFU How Save the Cat Can Save Your Game] (Amanda Gardner, Deep End Games)
 
* [https://www.youtube.com/watch?v=pZp9g7Iumj8 Feeding the Maw: Managing a Live Narrative Game in Fallen London] (Olivia Wood, Failbetter Games)
 
* [https://www.youtube.com/watch?v=pZp9g7Iumj8 Feeding the Maw: Managing a Live Narrative Game in Fallen London] (Olivia Wood, Failbetter Games)
---
+
* [https://www.youtube.com/watch?v=CDDYeJznOhY Rendering Game Worlds in Text]
 +
* ---
 
* [https://www.youtube.com/playlist?list=PLbTgViUvfche3d2R99wDG1JmKJVBEl2wf Конференция Narrascope-2020]
 
* [https://www.youtube.com/playlist?list=PLbTgViUvfche3d2R99wDG1JmKJVBEl2wf Конференция Narrascope-2020]
  
Строка 207: Строка 236:
 
* [https://dtf.ru/gamedev/47679-vse-nu-pochti-poleznye-ssylki-dlya-igrovogo-scenarista Все (ну почти) полезные ссылки для игрового сценариста]
 
* [https://dtf.ru/gamedev/47679-vse-nu-pochti-poleznye-ssylki-dlya-igrovogo-scenarista Все (ну почти) полезные ссылки для игрового сценариста]
 
* [http://aushestov.ru/%D1%88%D1%80%D0%B0%D0%B9%D0%B1%D0%B5%D1%80/ Переведенные материалы по теории и практике гейм-дизайна за авторством профессионала и педагога Яна Шрайбера.]
 
* [http://aushestov.ru/%D1%88%D1%80%D0%B0%D0%B9%D0%B1%D0%B5%D1%80/ Переведенные материалы по теории и практике гейм-дизайна за авторством профессионала и педагога Яна Шрайбера.]
 +
* [https://github.com/tajmone/awesome-interactive-fiction Awesome Interactive Fiction]

Версия 10:22, 23 декабря 2021

Теория

Работа над игрой

Сюжет

Персонажи


Диалоги

Карта и место действия

Текст

Нарратив

Перевод и локализация

Парсер

Выбор

Разное

Практика

Геймдизайн

Математика и баланс

Пазлы

Сторилеты

Обзоры

Разное

Видео

Другие ресурсы