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Большой список статей для авторов текстовых игр

5427 байт добавлено, 13:03, 11 февраля 2019
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[[Категория: Статьи]]
== Теория ==
* [[Интерактивная литература: характеризовать, или даже определить]]
* [https://ifhub.club/2017/06/15/s-chego-nachinaetsya-rabota-nad-igroy-v-choice-of-games.html С чего начинается работа над игрой в Choice of Games]
* [https://ifhub.club/2017/01/31/chto-samoe-interesnoe-v-vashey-igre.html Что самое интересное в вашей игре?]
* ---
* [https://eblong.com/zarf/essays/if-for-writers.html A Writer's Guide to Interactive Fiction]
* [https://medium.com/hello-words/ian-livingstones-top-tips-for-interactive-fiction-df16d987542e Ian Livingstone’s Top Tips for Interactive Fiction]
* [http://gameshelf.jmac.org/2015/04/various-world-models-in-if/ Various world models in IF]
* Серия "Making interactive fiction" от Бруно Диаса:
** [https://sub-q.com/making-interactive-fiction-scope/ Scope]
** [https://sub-q.com/making-interactive-fiction-branching-choices/ Branching Choices]
** [https://sub-q.com/making-interactive-fiction-going-beyond-test-stuff/ Going Beyond "test your stuff"]
** [https://sub-q.com/making-interactive-fiction-using-generative-prose/ Using Generative Prose]
** [https://sub-q.com/making-interactive-fiction-narrative-design-for-writers-part-1/ Narrative Design for Writers (part 1)]
** [https://sub-q.com/making-interactive-fiction-narrative-design-for-writers-part-2/ Narrative Design for Writers (part 2)]
** [https://sub-q.com/making-interactive-fiction-scenes/ Scenes]
** [https://sub-q.com/making-if-adapting/ Adapting from Other Genres]
** [https://sub-q.com/making-interactive-fiction-the-branch-and-the-merge/ The Branch and the Merge]
** [https://sub-q.com/making-interactive-fiction-interiority/ Interiority]
** [https://sub-q.com/making-interactive-fiction-anthologies/ Anthologies]
=== Сюжет ===
* [https://imaginaria.ru/gmadvice/syuzhetostroenie-dlya-lenivyh.html Сюжетостроение для ленивых]
* [[Основные сюжеты для текстового приключения]]
* ---
* [https://emshort.blog/2017/04/01/small-plotting-trick-for-choice-of-work/ Small Plotting Trick for Choice-of Work]
=== Персонажи ===
* [http://aushestov.ru/%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%B0-%D0%BD%D0%B0%D0%B4-%D0%B8%D0%B4%D0%B5%D0%B5%D0%B9-%D0%B4%D0%BB%D1%8F-%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B0/ Работа над идеей для персонажа]
* [https://pikabu.ru/story/12_arkhetipov_dlya_personazhey_v_igrakh_6079180 12 архетипов для персонажей в играх]
 
=== Диалоги ===
* [https://core-rpg.net/articles/analytics/genre/worldbuilding_with_npc_dialogue_a_beginners_guide Диалог с NPC как инструмент создания игрового мира: руководство для чайников]
* [[Город как место действия]]
* [[Что нам стоит мир построить]]
* [https://oreolek.ru/Post/view/3121 Изучение мира в интерактивной литературе]
=== Текст ===
* [http://zhurnal.lib.ru/n/nejtak_a_m/advices.shtml Непрошеные советы по писательству]
* [https://www.timuroki.ink/thewritingdead Пишите как живые]
* ---
* [https://www.writersdigest.com/writing-articles/by-writing-goal/write-first-chapter-get-started/3-secrets-to-great-storytelling 3 Secrets to Great Storytelling]
* [https://www.writersdigest.com/writing-articles/by-writing-goal/write-first-chapter-get-started/10-ways-to-start-your-story-better 10 Ways to Start Your Story Better]
* [https://mythcreants.com/blog/the-four-critical-elements-that-make-stories-popular/ The Four Critical Elements That Make Stories Popular]
* [https://mythcreants.com/blog/blog-series/navigating-the-jungle-of-storytelling-advice/ Navigating the Jungle of Storytelling Advice]
* [https://mythcreants.com/blog/five-concepts-for-becoming-a-better-storyteller/ Five Concepts for Becoming a Better Storyteller]
 
=== Нарратив ===
* [https://emshort.blog/2016/03/03/readerly-experiments-in-narrative-form/ Readerly Experiments in Narrative Form]
* [https://emshort.blog/2016/05/03/card-deck-narratives/ Card-deck narratives]
* [https://medium.com/@aareed/narrative-logics-3042b4994653 Narrative Logics]
* [https://emshort.blog/2019/01/08/mailbag-self-training-in-narrative-design/ Self-Training in Narrative Design]
* [https://www.gamasutra.com/blogs/DavidKuelz/20160418/270698/Narrative_Design_Tips_I_Wish_Id_Known.php Narrative Design Tips I Wish I'd Known]
* [https://frictionalgames.blogspot.com/2010/03/storytelling-through-fragments-and.html Storytelling through fragments and situations]
* [https://frictionalgames.blogspot.com/2010/11/how-player-becomes-protagonist.html How the player becomes the protagonist]
 
=== Перевод и локализация ===
* [https://ifhub.club/2018/07/24/lokalizaciya-parsera.html Локализация парсера]
 
=== Парсер ===
* [https://ifhub.club/2018/01/18/ischezayuschee-iskusstvo-parsernoy-il.html Исчезающее искусство парсерной ИЛ] - о том, почему нужно (или не нужно) писать парсерные игры.
* [[Как сделать игры лучше]]
 
=== Выбор ===
* [https://gdcuffs.com/illusion-of-choice/ Иллюзия выбора лучше, чем выбор]
* [https://dtf.ru/gamedev/4352-bolshe-ne-znachit-luchshe-vybor-prichastnost-i-posledstviya-v-videoigrah Больше — не значит лучше: выбор, причастность и последствия в видеоиграх]
* [https://oreolek.ru/Post/view/3094 Стандартные модели в играх на основе выбора]* ---* [https://emshort.blog/2016/11/05/small-scale-structures-in-cyoa/ Small-Scale Structures in CYOA]* [https://www.gamasutra.com/view/feature/130452/improving_player_choices.php Improving Player Choices]* [https://threeedgedsword.wordpress.com/2011/06/21/choices-in-the-context-of-context/ Choices in the context of context]* [https://www.choiceofgames.com/2017/12/a-taxonomy-of-choices-establishing-character/ A Taxonomy of Choices: Establishing Character]* [https://www.choiceofgames.com/2017/12/a-taxonomy-of-choices-axes-of-choice/ A Taxonomy of Choices: Axes of Choice]* [https://www.gamasutra.com/blogs/KubaStokalski/20170119/289351/Meaning_and_choice_or_how_to_design_decisions_that_feel_intimately_difficult.php Meaning and choice, or how to design decisions that feel intimately difficult]
=== Разное ===
* [[Искусство Adventure]]
* [https://ifhub.club/2017/06/14/ustanovit-proverit-ili-napravit-problema-harakteristik-lichnosti.html Установить, проверить или направить? Проблема характеристик личности]
* [https://oreolek.ru/Post/view/3121 Изучение мира в интерактивной литературе]
* [https://oreolek.ru/Post/view/3095 Бестиарий участия игрока]
* [https://core-rpg.net/articles/analytics/history/the_ultimate_choice_in_rpgs Главный выбор в ролевых играх: выбор игрового процесса]
* [https://dtf.ru/gamedev/14179-marketing-kraudfanding-rabota-s-komyuniti-sovety-sozdatelya-sunless-sea Маркетинг, краудфандинг, работа с комьюнити: советы создателя Sunless Sea]
* [http://aushestov.ru/%d1%81%d0%bf%d0%b0%d1%81%d1%82%d0%b8-%d0%ba%d0%be%d1%88%d0%ba%d1%83-%d1%81%d0%bd%d0%b0%d0%b9%d0%b4%d0%b5%d1%80%d0%b0-%d0%b1%d0%bb%d0%b5%d0%b9%d0%ba%d0%b0-%d1%81%d0%ba%d0%b2%d0%be%d0%b7%d1%8c/ «Спасти кошку» Снайдера Блейка сквозь призму гейм-дизайна] - применение советов для киносценаристов к геймдизайну.
* ---* [https://murderinthemail.net/2017/09/11/novels-versus-interactive-novels/ Novels Versus Interactive Novels]* [Категорияhttp: Статьи//www.tor.com/2013/12/20/brain-tug-of-war-how-i-learned-to-love-writing-interactive-stories/ Brain Tug-of-War: How I Learned to Love Writing Interactive Stories]* [https://threeedgedsword.wordpress.com/2013/12/05/parser-as-prototype-why-choice-based-games-are-more-interesting/ Parser as Prototype: why choice-based games are more interesting]* [http://www.costik.com/gamnstry.html Where Stories End and Games Begin]
== Практика ==
* [https://habr.com/en/company/luxoft/blog/153063/ Механика головоломок в адвенчурах]
* [https://habr.com/en/post/154729/ Шаблоны проектирования в адвенчурах]
 
=== Генерация ===
* [http://www.sibylmoon.com/a-procedurally-generated-wilderness/ A Procedurally Generated Wilderness (In Text)]
=== Ink ===
== Обзоры ==
* [https://ifhub.club/2017/02/13/retrospektiva-sorcery-chast-1-chto-poluchilos-horosho.html Ретроспектива серии игр "Sorcery!"]
* ---
* [http://www.gamasutra.com/view/news/222510/80_Days_Building_the_perfect_text_adventure_for_mobile.php 80 Days: Building the perfect text adventure for mobile]
* [https://medium.com/@filiph/skyrim-rendered-in-text-1899548ab2c4 Skyrim rendered in text] - про разработку игры Insignificant Little Vermin
 
== Другие ресурсы ==
* [https://ifhub.club/tag/ifdigest/ Дайджесты англоязычных статей на IFHub]
* [https://ifhub.club/2016/02/09/zhurnal-ifprintorg-vypuski-1-4.html Архив журнала IFPrint]
* [https://github.com/tajmone/awesome-interactive-fiction Awesome Interactive Fiction] - большой список ссылок на ресурсы и инструменты по созданию ИЛ
* [https://www.pinterest.com/emshortif/if-interfaces/ IF Interfaces]
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